1 Rhys the Redeemed
1 Curse of Chains
1 Raven's Run Dragoon
1 Steel of the Godhead
1 Twilight Shepherd
1 Resplendent Mentor
1 Æthertow
1 Wilt-Leaf Cavaliers
1 Mass Calcify
1 Kithkin Rabble
1 Silkbind Faerie
10 Plains
1 Thoughtweft Gambit
1 Mistmeadow Skulk
6 Forest
1 Old Ghastbark
1 Mystic Gate
2 Barkshell Blessing
1 Barrenton Cragtreads
1 Gleeful Sabotage
2 Thistledown Duo
1 Scuttlemutt
1 Shield of the Oversoul
1 Repel Intruders
1 Safehold Sentry
Sideboard
1 Viridescent Wisps
1 Mine Excavation
1 Moonring Island
1 River's Grasp
1 Put Away
1 Gravelgill Axeshark
1 Smolder Initiate
1 Briarberry Cohort
1 Gravelgill Duo
1 Elsewhere Flask
1 Merrow Wavebreakers
1 Morselhoarder
1 Cerulean Wisps
1 Advice from the Fae
1 Reknit
1 Wheel of Sun and Moon
1 Wasp Lancer
1 Blistering Dieflyn
1 Fists of the Demigod
1 Memory Sluice
It all started with 1st pick Rhys pack 1 and mass calcify pack 2 1st pick and Twilight Shepard 1st on pack 3. Got lucky to be passed the Mystic Gate 2nd pick pack 1. Almost Monowhite but enough green to make it worth it. "god" enchants were game winners as well as aethertow lethal attacks in 2 games. Only had to use Calcify once but had it on a few occasions. Surprisingly, Resplendant Mentor was a game saver against a t5 oversoul and 3 turns later (and a few other critters including "all green get trampler") came the deus, useless with my 6 white critters including the pack, ghastbark, and Shepard and 2 duos. Life got me back and fliers came to hold off the rune-cervien (as he was at 7 and couldn't attack). Finishing move was the gambit even though i just needed the blue spell for the 2 duos. End result a draft winner.
Monday, June 16, 2008
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