Friday, June 13, 2008
Shadowmoor sealed 4-1
Maindeck
1 Mistmeadow Witch
8 Island
9 Plains
2 Biting Tether
1 Scarscale Ritual
1 Gnarled Effigy
1 Mistmeadow Skulk
1 Order of Whiteclay
2 Turn to Mist
2 Woeleecher
2 Scuttlemutt
1 Rhys the Redeemed
1 Ballynock Cohort
1 Raven's Run Dragoon
1 Safehold Duo
2 Consign to Dream
1 Silkbind Faerie
1 Grim Poppet
2 Rune-Cervin Rider
Sideboard (basic lands committed to save room)
1 Savor the Moment
1 Put Away
2 Medicine Runner
2 Oona's Gatewarden
1 Dream Salvage
1 Jaws of Stone
1 Guttural Response
1 Elvish Hexhunter
1 Blazethorn Scarecrow
1 Crimson Wisps
1 Presence of Gond
1 Revelsong Horn
1 Scrapbasket
1 Prismwake Merrow
1 Cursecatcher
1 Memory Sluice
1 Viridescent Wisps
1 Aphotic Wisps
1 Blight Sickle
1 Giantbaiting
1 Chainbreaker
2 Runes of the Deus
2 Crabapple Cohort
2 Fists of the Demigod
2 Torture
2 Traitor's Roar
1 Pili-Pala
1 Strip Bare
1 Splitting Headache
1 Cinderbones
1 Boggart Ram-Gang
1 Manamorphose
1 Inkfathom Infiltrator
1 Wild Swing
1 Safehold Duo
1 Smash to Smithereens
2 Gravelgill Duo
1 Leechridden Swamp
1 Hollowsage
1 Wheel of Sun and Moon
1 Bloodshed Fever
1 Parapet Watchers
1 Tattermunge Witch
1 Foxfire Oak
Sorry I haven't been posting. Report card time, particularly at the end of the year is pretty busy. It's good to be playing Shadowmoor though. I played 2 drafts last night and learned quite a bit from them and reading doodle's posts. I look forward to some more drafting this weekend, and will make a point to post. I also did one sealed before this...I really did horrible. I built wrong, which was the worst part. I may go and post the list, as a purging exercise. Sometimes its good to post a sealed pool, see how others would have done it, and I'd like to post a revised deck plan as well. But... on to this deck.
As I'm typing this I've just finished the first 3 matches, all ended in wins. It looks like this one is going well so far. The synergies in this deck are just fun to play. By the way, and this may be obvious or it may not be, but scuttlebutt is like soooo good in sealed. The mana accel and fixing opportunities aside (not too mention the grey ogre butt)...That last ability is a house. There are SO many ways to use it...it's scary. Sometimes it functions as straight up removal. It's a combat trick, it's a way to deal with those enchantments that thump so hard, it just messes with things a lot. I really loved having 2 of them in the deck. Order of Whiteclay and Silkbind Faerie make beautiful music together (even if you have to steal your opponent's faerie sometimes). I don't have to say anything about the bombs really, Rhys and Poppet... Except to say Poppet is abused so many hardcore ways by this deck its just sickening.
Playing currently...round 4
Okay round 4 was just a shame. I ended up making two very significant errors that cost me both games. His deck had the lovely Midnight Banshee, backed up by an agreesive mostly black curve, with some excellent spell support. Both games I attempted to deal with the banshee by removing it from game end of turn on my turn to avoid his upkeep. I probably did this 20 times in 2 games. First game I lost, because I needed to finally let it go off, as he had a blister dieflyn in play (lots of mountains and swamps) and he was going to kill me with it. For some odd reason I stole the Banshee...which of course meant it didn't go off during his upkeep. Thus sealing my fate. The second game, I no longer had the removal option, but just as he dealt with it, I finally had my poppet out...with a few counters on his creatures already, including the banshee (scuttlemutt is so cool). However...I didn't shoot the counters before the banshee effect occurred....and the poppet died instead of getting another lovely bit of ammunition. Don't play sealed tired...particularly when it set to casual as it takes FOREVER. Oh, fatigue. I had no idea casual went that long or I would have just waited for the next competitive to spawn. Anyway, his deck was quite solid, and despite my errors he could have easily beaten me. Play errors are just such a hard way to go down. But I'll own up to it...My play just wasn't as tight as it could have been these games.
Round 5 went real quick. My opponent was playing white blue as well and didn't have removal that was prepared to deal with my deck's "in and out" strategy. We played 2 quick games.
So I went 4-1, and won 10 packs. Not bad....I was so close to 20 though.... :)
Hatter
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