1 Seedcradle Witch
1 Plains
1 Thornwatch Scarecrow
1 Ashenmoor Liege
3 Swamp
8 Forest
1 Scuzzback Marauders
1 Incremental Blight
2 Devoted Druid
1 Wildslayer Elves
1 Gnarled Effigy
1 Manamorphose
1 Pili-Pala
1 Scar
1 Burn Trail
1 Sapseep Forest
1 Safewright Quest
1 Deus of Calamity
1 Raven's Run Dragoon
1 Wilt-Leaf Cavaliers
1 Gleeful Sabotage
1 Umbral Mantle
1 Heartmender
1 Silkbind Faerie
4 Mountain
1 Murderous Redcap
1 Tattermunge Duo
1 Oversoul of Dusk
Sideboard
1 Helm of the Ghastlord
1 Ember Gale
1 Runes of the Deus
1 Medicine Runner
1 Kinscaer Harpoonist
1 Oona's Gatewarden
1 Elvish Hexhunter
1 Whimwader
1 Whimwader
1 Rattleblaze Scarecrow
1 Crowd of Cinders
1 Gravelgill Axeshark
1 Advice from the Fae
1 Fists of the Demigod
1 Apothecary Initiate
1 Rustrazor Butcher
1 Repel Intruders
2 Cinderhaze Wretch
1 Memory Sluice
1 Aphotic Wisps
1 Loch Korrigan
1 Corrupt
1 Mistmeadow Skulk
2 Fossil Find
1 Turn to Mist
1 Woeleecher
1 Niveous Wisps
1 Ashenmoor Cohort
1 Giantbaiting
1 Toil to Renown
1 Disturbing Plot
1 Dire Undercurrents
1 Wild Swing
2 Boggart Arsonists
1 Ghastly Discovery
1 Goldenglow Moth
1 Bloodshed Fever
1 Tatterkite
1 Zealous Guardian
1 Gravelgill Duo
1 Thistledown Duo
1 Wanderbrine Rootcutters
1 Steel of the Godhead
1 Drowner Initiate
1 Rune-Cervin Rider
1 Loamdragger Giant
1 Barrenton Cragtreads
Result: 2-3. Thoughts: scar wasn't as helpful as I thought. The manabase actually worked quite well. Gleeful Sabotage would be a lot better as an instant maindeck. As it stands though, I think you still need some kind of answer maindeck to the crazy enchantment/artifact situation in sealed. Untappers are extremely good, particularly when they fly. I think the mantle should always get played in sealed. Seedcradle witch is such a beating. I'm not playing as long term as I should in sealed. I think I'm thinking too much like a draft, and I'm using resources for tempo when I should be using them for a winning strategy. Little cards like the 2/1 wither blocker help a lot of decks ruin tempo, while they develop a bit. A bit of air defense is fairly crucial too.
I really think the odd mana base in the end paid off. I won a lot of games on the backs of some of my splashed cards. The Seedcradle won me like a ton of games. It's amazing. I think with tighter, longer-term thinking play I could have done at least a bit better, so I'm going to work on that and let you know what I figure out.
Hatter
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