Sunday, July 6, 2008

WB does it...

1 Mistmeadow Witch
1 Consign to Dream
1 Glamer Spinners
1 Tatterkite
2 Kinscaer Harpoonist
1 Leech Bonder
8 Island
1 Somnomancer
8 Plains
1 Inquisitor's Snare
1 Repel Intruders
1 Drowner Initiate
2 Steel of the Godhead
1 Barrenton Cragtreads
1 Prismwake Merrow
1 Safehold Elite
2 Watchwing Scarecrow
1 Turn to Mist
1 Ballynock Cohort
1 Thistledown Duo
1 Puresight Merrow
1 Last Breath
1 Briarberry Cohort
1 Wilt-Leaf Cavaliers
1 Mercy Killing

Sideboard
2 Whimwader
2 Illuminated Folio
1 Inescapable Brute
2 Cerulean Wisps
1 Boggart Ram-Gang
1 Gleeful Sabotage
1 Parapet Watchers
1 Smolder Initiate
1 Strip Bare
1 Cinderbones
1 Mudbrawler Cohort
1 Dream Salvage
1 Niveous Wisps
1 Farhaven Elf
2 Last Breath


Round 1: Opponent also playing WB. First game he got mana screwed 3 lands on turn 6. I got fliers out and over his defenses too quick for him to react. Second game surpisingly came down to the single initiate I got (late pack 3 also) to ween him down to deck out. Positive notes on sideboarding was I found sb in 2 whimwaders for liege and killing (never got to cast it) and it helped greatly. Puca's mischief is just annoying BTW especially if both players are playing WB.

Round 2: Opponent played UB (saw splash of red), and didn't seem to have a good build. Mana screwed 3 lands in 8 turns in game 1 (de javu). Again sb in the whimwader for liege (again couldn't cast at 2 plains again) and fliers proved to win both games. Game 2 he got mana flooded and i got out Leech bonder+godhead (makes sure you get your attacks through and unload your counters). Great synergy with glamer spinners to migrate godhead from bonder to merrowsight when it got blocked to oust another blocking creature. Bounce and tricks but nothing too fancy seems to get it done.

Round 3: opponents playing RB deck. Again running into mana porblems game 1 for opponent and running out of gas to keep up with fliers. Game 2, I can't race him down quick enough against his power of fire macabre guarding. Last turn beofre i had him at leathal damage with thistledown w/ godhead he uses kindler on freshly cast oona. Game 3 he triple mulls and I just roll over 5 turns and done. I really did end up liking this deck build very much :)

Moral of this draft: I see at least 4 games I win 80% due to their bad mana, but I look at mine with just 16 and it seemed to work out except for getting 3 plains for the liege and all my mana was fine. Need to pay attention to the mana costs and ratio more closely whether to go 16 or 17 lands. Also, watchwing scarecrow has grown on me a bit this draft.

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