Monday, July 21, 2008

Howlin' "Monogreen" with dirty RB splash


"Howlin' Monogreen with dirty RB splash" (eliminated in finals)

2 Mountain
2 Howl of the Night Pack
1 Tatterkite
1 Tower Above
1 Knollspine Invocation
1 Juvenile Gloomwidow
1 Flourishing Defenses
2 Swamp
12 Forest
2 Scuzzback Marauders
1 Safehold Duo
2 Elsewhere Flask
3 Scuttlemutt
1 Foxfire Oak
1 Safehold Elite
2 Safehold Elite
1 Elemental Mastery
1 Incremental Blight
1 Sapseep Forest
1 Raven's Run Dragoon
1 Farhaven Elf

Another interesting draft deck...I passed a howl pack 1 and was non-committal with some greenish things, couple of elites, 2 scuttlemutts, then got passed another howl...figured i had a good shot at tabling the other...so I picked it and decided to give it a go.  The other one did table, so I had 2 howls after first pack, and some pretty hot accelleration/fixing.  As you can see I decided to use some goodies that found thier way to me...Knollspine seemed nice with the high curve, and incremental blight is just altogether good, particularly if you manage to hit it with defenses out.  The defenses may have been a bit of overkill, I was originally goin get all counter crazy with the 2 blowfly infestations I have in my sideboard and never ended up maindecking.  Seemed a bit too much space, and the wrong colour to boot.

Match 1:  Blue/Black (1620's)...He did quite well, his hand disruption was really annoying.   Game 1  was really helped out by a pair of scuttlemutts keeping his fear and aura craziness at bay.  Also playing the tatterkite immediately after his leech binder was very helpful in neutralizing it early on.  At some point I howled for like 8 wolves and that tipped the scales somewhat.  Game 2 ended quicker, he got an unmolested leech out early and it chewed through a sacrificial scuttlemutt, but after he used up his counters i put a respectable man down (marauders) and a bit later howled for 7 wolves or so.  

Match 2:  Monored (1623) Featuring Jaws of Stone, Grim Poppett, Demigod of Revenge, etc.  Game 1 I kept laying threats, removed a couple of his with a blight, and the persist on the elite and marauders really soaked up a lot of his removal.  When I finally howled, it was more than he could soak up.  Game 2 I start with a mull, he stalls out at 4 mana and I kept laying threats then lived the dream with blight/defenses 3 for 1 + 6.  The scuttlemutts helped out a lot.  3 scuttlemutts is just juicy.  In case you're interested the pick for the 3rd scuttlemutt was kind of interesting, I wish I had saved it...suffice it to say I picked the 3rd one quite aggressively giving up some sauce on an early pick, what it was, I kind of forgot, as I'm tired.  Hopefully I won't do anything too stupid next round.

Match 3:  Mono White, Godhead(1743):  Game 1, I start on a mull on the play...my original hand was perhaps workable but very risky.  Hand 2 was definitely better.  I get him down to 1, but he's able to slip a 6 point hit with a steel of godhead and get out of range...then stabilize with godhead of awe.  He suckered me into using the scuttlemutt quite nicely.  Game 2 knollspine ends up getting me out of a bad godhead situation and I eventually set up for a big howl.   Game 3 he goes postal using his tools, spiritual procession, good early creatures finishes me off with a nice ascension and swing for 10+2.  A fun match.



2 comments:

damnthedoodle said...

I read an article somewhere with a player who said that howl was the most underrated bomb in Shadowmoor; ever since hearing that i've wanted to try it really badly. seems to have worked pretty good for you ^_^

My last deck had 2x turn to mist - while i had nothing that could abuse them, they still were very powerful cards that i've always underdrafted. they're just amazing for keeping your bomby creatures in play, or for misting out your opponents liege and killing his once-big creature :P or for getting rid of pesky blockers ftw. such a versitile card, i love it now ^_^

squest said...

I drafted a deck recently that was somewhat similiar to this. It had the G/W liege but went monogreen with G/W hybrid creatures to get the full use of two howl of the night packs. Howl is indeed a way underrated bomb and when I see one early it is a strong incentive forme to go green. Maybe I'll post my own howl deck on here later this week.