White: Recumbent Bliss, Balleynock Trapper, Patrol signaler, Ballynock Cohort, Order of Whiteclay, Kithkin Zealot, Endure, Kithkin Shieldare, Prison Term
Blue: Merrow Levitator, Razorfin Abolisher, Wilderness Hypnotist, Merrow Wavebreakers, Prismwake Merrow, Parapet Watchers, Drowner Initiate
Black: Smoldering Butcher x2, Sickle Ripper, Corrosive Mentor, Soul Reap x2
Red: Hothead Giant, Mudbrawler Cohort, Bloodshed Fever, Cinder Pyromancer (Which does not hit creatures! This is nowhere near as good as the Prodigal variety)
Green: Monstrify x2, Crabapple Cohort, Roughshod Mentor, Nettle Sentinel, Gleeful Sabatoge, Savage Conception x2, Wickerbough Elders, Aerie Ouphs, Farhaven Elf
W/U: Turn to Mist, Silkbind Faerie, Mistmeadow Witch, Glamer Spinners
U/B: Gravelgill Duo, Memory Sluice, Scarscale Ritual
B/R: Emerstrike Duo, Scar, Fists of the Demigod, Traitor's Roar
R/G: Firespout, Manamorphose, Giantbaiting, Loamdragger Giant, Gutteral Response
G/W: Old Ghastbark, Kitchen Finks, Raven's Run Dragoon, Heartmender
W/B: Batwing Brume, Beckon Apparition, Bloodied Ghost, Unmake
U/R: Noggle Ransacker, Inside Out, Riverfall Mimic, Clout of the Domines x2, Stream Hopper
B/G: Deity of Scars, Sapling of Colfenor, Drain the Well
R/W: Battlegate Mimic, Duergar Assailant, Fire at Will
G/U: Fable of Wolf and Owl, Trapjaw Kelpie, Gilder Bairn
Colorless: Grim Poppet, Scarecrone, Blight Sickle, Shell Skulkin, Chainberaker, Elsewhere Flask, Blazethorn Scarecrow, Lockjaw Snapper, Hoof Skulkin, Antler Skulkin, Gnarled Effigy, Fang Skulkin, Scuttlemut, Sapseed Forest
I knew that 10 scarecrows and scarecrone was gona be good but that didn't help me choose colors. I decided to cut red because firespout is easily splashable and nothing else was really very good. I was sad to lose double U/R aura but I only had 3 U/R creatures to but them on. After my first round of cuts I was left with
White: Recumbent Bliss, Balleynock Trapper, Patrol signaler, Ballynock Cohort, Order of Whiteclay, Endure, Duergar Assailant, Fire at Will, Prison Term
Blue: Merrow Levitator, Razorfin Abolisher, Wilderness Hypnotist, Merrow Wavebreakers, Prismwake Merrow, Parapet Watchers, Inside Out
Black: Smoldering Butcher x2, Sickle Ripper, Corrosive Mentor, Soul Reap x2, Emerstrike Duo, Scar
Green: Monstrify, Crabapple Cohort, Roughshod Mentor, Nettle Sentinel, Savage Conception x2, Wickerbough Elders, Aerie Ouphs, Farhaven Elf, Manamorphose
W/U: Turn to Mist, Silkbind Faerie, Mistmeadow Witch, Glamer Spinners
U/B: Gravelgill Duo, Scarscale Ritual
R/G (Splash): Firespout
G/W: Old Ghastbark, Kitchen Finks, Raven's Run Dragoon, Heartmender
W/B: Batwing Brume, Beckon Apparition, Bloodied Ghost, Unmake
B/G: Deity of Scars, Sapling of Colfenor
G/U: Fable of Wolf and Owl, Trapjaw Kelpie, Gilder Bairn
Colorless: Grim Poppet, Scarecrone, Chainberaker, Blazethorn Scarecrow, Lockjaw Snapper, Hoof Skulkin, Antler Skulkin, Gnarled Effigy, Fang Skulkin, Scuttlemut
At this point I though for a long time. I decided my deck would have a green base but I couldn't decide on the other colors. Finally I decided that white could be splashed for the bliss and witch and I gave up on order of whiteclay which I think is overrated, so I made another round of cuts (I did keep the potential for prison term open just because I have a lot of mana fixing)
White (Splash): Recumbent Bliss, Balleynock Trapper, Prison Term
Blue: Merrow Levitator, Razorfin Abolisher, Wilderness Hypnotist, Merrow Wavebreakers, Prismwake Merrow, Parapet Watchers, Inside Out, Turn to Mist, Silkbind Faerie, Glamer Spinners
Black: Smoldering Butcher x2, Sickle Ripper, Corrosive Mentor, Soul Reap x2, Emerstrike Duo, Scar, Bloodied Ghost, Unmake
Green: Crabapple Cohort, Roughshod Mentor, Nettle Sentinel, Savage Conception x2, Wickerbough Elders, Aerie Ouphs, Farhaven Elf, Manamorphose, Heartmender, Kitchen Finks , Raven's Run Dragoons
W/U (Splash): Mistmeadow Witch
U/B: Gravelgill Duo, Scarscale Ritual
R/G (Splash): Firespout
B/G: Deity of Scars, Sapling of Colfenor
G/U: Fable of Wolf and Owl, Trapjaw Kelpie
Colorless: Grim Poppet, Scarecrone, Chainberaker, Blazethorn Scarecrow, Lockjaw Snapper, Hoof Skulkin, Antler Skulkin, Gnarled Effigy, Fang Skulkin, Scuttlemut
Now I had to decide on the second color of my deck, Black or Blue? It was a hard choice between the power of Fable of Wolf and Owl and the splashable Mistmeadow Witch versus the Diety of Scars and the Sapling of Colfenor plus the power of removal in soul reap x2 and unmake. In the end I went with black. I also splashed white and red for additional removal and I was very tempted to go into 5 colors for witch but it was too much of a strech IMO. I was esentially G/W/B/r in the end. I ended up with this...
My Final Decklist:
Creatures 14:
Balleynock Trapper
Heartmender
Kitchen Finks
Scarecrone (Very good with Grim Poppet)
Grim Poppet (Very good by itself)
Deity of Scars
Sapling of Colfenor
Chainbreaker
Scuttlemutt
Wickerbough Elder
Farhaven Elf
Aerie Ouphs
Spells 9:
Unmake
Manamorphose
Soul Reap x2
Turn to Mist
Firespout
Recument Bliss
Fire at Will (A bit of a strech but its really good)
Prison Term (Yay for shaky mana bases
Savage Conception
Lands 17:
Forest x7
Plains x5
Swamp x 4
Mountain x1
The deck did well goin 3-1 in matches and 7-3 in games. Despite the seemingly overstreched mana base the only card I ever had trouble playing was the demigod. Hope my insights into sealed deckbuilding help a few people. I am not sure I had the correct build but I like what I ended up with, how would you have built with this pool?
The one and only
-Squest
No comments:
Post a Comment