Wednesday, July 30, 2008

I attempt to go all tricksy hobbit...GW combo SSS Draft


SSS Draft Comboilicious GW, resulting in an elimination in the final round.

1 Mountain

1 Power of Fire

1 Silkbind Faerie
1 Resplendent Mentor
1 Island
1 Somnomancer
8 Plains
2 Morselhoarder
2 Safehold Sentry
1 Flourishing Defenses
7 Forest
1 Sinking Feeling
1 Prison Term
2 Rune-Cervin Rider
1 Safehold Elite
1 Heartmender
2 Turn to Mist
2 Thistledown Duo
2 Farhaven Elf
2 Niveous Wisps

Well I posted a while ago that I had been beaten by a deck utilizing a morselhoarder combo, so I kept it in the ole playbook waiting for an opportunity.  It happened tonight, so I decided to post the deck, and how it ended up playing out.  I had the capacity for infinite men, infinite damage, and infinite life in one draft deck...so I was kinda excited to see what I could pull off.  Incidently toward the very end I had an agonizing choice...A second sinking feeling very late pick...OR inexplicably....the prison term.  I went with the term...(actually upset at having to make the decision this late in the pick order!) since it's just too good to pass up, but it would have made the combo go off a bit more reliably had I had 2 morsels and 2 sinkings.  But Prison term was not something to pass up, the deck should function without the combo too!  Indeed the prison would save my butt several times.

Match 1:  Armigilion 1831 Green/White.  Okay, so this should be a good test.  My opponent is clearly skilled.  Let's go.  First game I get off to a good UW type of start, the deck just does what a good UW deck does, I lay down a duo, get the Faerie out, and have a hand full of more UW happiness.  He's laying down threats like no tomorrow, but mine all fly.  I outrace him.  Game 2 was a horse of a different colour.  We each set down early drops and good ground defense.  I dropped resplendant mentor and began gaining a lot of life for a protracted stall.  He eventually got rid of the mentor, but by then I was at 45 life.  He started to get the upperhand a little, having 2 shields making indestructable fliers of two of his men, but he was still very low on life by this point and had to play a bit defensively.  I had difficulty closing the deal though.  After a while of move and counter move I finished him with one of the versions of the combo, infinite men.  Here's the screenshot...was kinda neat.

Match 2:  Aurean 1604 Red/Black.  First game he hit me early, I stablized and hit him back, and ended up using my morselhoarders the old fashioned way, for beats.  Couldn't quit use them to finish had to rely on one damage a turn from my faerie for the last 3 points.  Second game he lead in with 2 early drops and a power of fire used on his turn to off an elf of mine.  I had gotten a mountain with my elf, because I had my of POF in hand, and returned the favour with a POF on my safehold, taking out the POF'ed guy, and eventually everything else.  I pluncked a morsel hoarder to get the chunky beats in, and saved my POF sentry from a chain flinger/Fate transfer with a Turn to mist on his flinger in response.  So far so good, this match a good example of the pieces of the various combos doing just fine on their own.

Match 3:  mysteriogi 1817, playing UW.  We had a real knock down drag out tempo battle game 1, move counter move, down to 1 turn.  He won.  Game 2 was similar, he just inched me out by a turn again.  It was a fun couple of games.

Overall, it seemed really positive.  I never felt like the combo was taking away from the deck, but I suppose the denfenses and sinking feeling had the potential to do that.  Defenses though was pretty good in that deck anyway, and fit the whole stall until you combo plan.  Having multiple plans though was really important and made it kinda fun to play.  I really wanted to go off more than once, but alas it was not to be.  I think if I had 2 sinking feelings I would have.

No comments: