Thursday, July 31, 2008

GW Morselhoarder...again (it's fun!)

GW with Morselhoarder combo, again.  SSS draft, result:  draft won.

2 Niveous Wisps
1 Ballynock Cohort
1 Raven's Run Dragoon
1 Turn to Mist
1 Resplendent Mentor
1 Armored Ascension
1 Mass Calcify
1 Mirrorweave
1 Kithkin Rabble
1 Silkbind Faerie
1 Wildslayer Elves
10 Plains
1 Seedcradle Witch
5 Forest
1 Wicker Warcrawler
1 Flourishing Defenses
2 Pili-Pala
2 Power of Fire
2 Mountain
1 Kitchen Finks
1 Somnomancer
1 Sinking Feeling

1 Morselhoarder

So this one is actually quite a bit worse than the last one, but I managed to take it all the way (and against some stiff competition too...).  More importantly...It was fun.  Once again the infinite possibilities are there (men, damage, and with the help of the wisps, infinite life) just waiting to pop out, but not disrupting the base of the deck too much.  It's essentially a GW but with a more controlling type of game than my usual GW decks.  My 2 drops were horrible in this thing, and I was a scared man.  I did a lot of siding in of inquisitor's snare often actually for a pila-pila.

Match one was against a 1830's player playing mono green.  His deck was pretty fast but also just laiden with fat at the end of the curve.  He had the green intiate and loads of barkshell blessings, so combat was always a joy to anticipate.  First game went on for quite a while, he hit me early, I stabilized, and eventually began cautiously hitting him with a pila pila supported by seedcradle witch for a few turns.  He was down to like 10 when he attacked into me with a crabapple cohort...I had a bit of pressure, as he had his deus out for 2 turns now, and I'd been wisping it each turn.  I ended up blocking his cohort with my finks, and seedwitched them he responded with the predictable barkshell, with conspire and support by the intiate on the cohort, I let the targets get assigned and on the stack, then, since I had flourishing defenses out...I cast mirrorweave at his wildslayer elves.  I've never seen flourishing defenses trigger so many times, it was awesome.  He scooped.  Game 2 was over so fast...it was one green blurr.  His deck worked effeciently and fast, just as it should, and I didn't have a very quick start.  Token resistance, but it proved futile.  Game 3 was a fair game, not too flashy, another game like the first, but without the crazy ending, just I begin hitting him, he stabilizes, he hits me some...then I mass calciify and win.

Match 2 was against a monored deck piloted by a guy in the low 1600's.  We play 2 games, I win them both, but they were interesting exchanges.  Both games basically were characterized by a struggle in the beginning followed by mass calcify for massive card advantage.  The thing about mono-red, all those intiates really can set you up for a calcify pretty hardcore...because it encourages you to keep casting stuff.  Still he was quick, and I had to do a lot of hard blocking (seedwitch takes one for the team early, that kind of stuff) to survive long enough to calicify.  The warcrawler was a nice large man to hide behind.

Match 3 was against blue/white piloted by someone in the high 1700's.  Game 1 I got an early faerie, then a morselhoarder, the cheered inwardly and waited for an opening (for him to tap out) before I went all combo.  I got the opportunity by casting seedcradle witch, having it countered by repel intruders, and the casting sinking feeling and POF on the morselhoarder.  He laughed, and let me play it out, it really didn't take too long to do all 17 points once you got a rhythm going.

Game 2 I just had a good opening, he didn't and he ended up scooping rather quickly.  

So woot, last time I managed infinite men, this time I've managed infinite damage.  Now I've got to get the life for the trifecta.

Until next time I'll be grabbing those 13th pick sinking feelings!


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